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Forge for 1.6.4 and older versions crash on Java 8 without a patch due to a bug within Forge which was hidden by a bug in Java itself (modifying a list while iterating over it is bad programming practice and usually throws an exception but the JVM did not detect this particular case until Java 8), but vanilla 1.6.4, as well as my own non-Forge mods, run with no issues likewise, there is some issue with "launchwrapper", which many mods (but again, not my own) use, which fails on Java 9 and later). The only exceptions are when mods rely on certain core Java classes or bugs (e.g.
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The Java version only sets the minimum required version - you can run code compiled for Java 8 on Java 16 1.6.4 was compiled with Java 6 and 1.5 and older used Java 5 (if you try running 1.17 on Java 15 or earlier you'll get a "UnsupportedClassVersionError"). Only sometimes like 1.9.4 to 1.10.2 or 1.12 to 1.12.2, even 1.16.2 to 1.16.5 sort of situations where nothing too major happens can you have support across versions, they may be just 1 bug fix and aren't that different, but this usually doesn't happen often depending on the changes the modloaders have, Java or whatever Mojang does that requires a change. Forge will likely have 1.17 only support I assume.
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If your using Fabric myself and many others (referring to players not mod developers) have tested the differences.
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If you still have mods you want on 1.16.5 than stick with 1.16.5 or just like many of us have fun exploring whatever new or old but quickly ported over is on 1.17 even for how few are there yet.įorge I assume just like Fabric will need to have major changes to support 1.17 due to whatever Mojang has done and the Java update changes. It's best to just go with the 'strict' version of 1.17 only mods rather than thinking 1.16.5 mods will work on 1.17. Otherwise while 1.16.5 mods for Fabric were capable ports during snapshot they eventually didn't. create a remixpack using one or more files from PureBDcraft.Java 8 or 11 for 1.16 versions and Java 16 on 1.17 is quite jump I'd assume in code so modloaders will want to take advantage of that and the differences between those versions of Java possibly having different names/formatting of code or features.modify, copy, host, mirror, publish, transfer, license, distribute, transmit, sell, monetise, reproduce, alter, or decompile PureBDcraft.copy, alter and remix textures from PureBDcraft for Mods Patches ( read this thread for details).įor any other reason than those previously stated you agree you ARE NOT authorised to:.make a “port”) if, and only if, there is no official release by BDcraft, you do not monetize the work in any way, and you add due credits in a visible place (with a working link to ): decompile, alter and remix PureBDcraft for use in other games (i.e.“Textures/3D Models/Sounds from PureBDcraft ResourcePack by ”.
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